Pit fiends are the generals of baatezu armies, the orchestrators of mass corruption and the bullies of their lesser devils. Whenever a pit fiend slays a humanoid, it can attempt to transform the slain creature’s soul into a ghost under the pit fiend’s control. Uh-oh, now he can't use his legendary action to escape because his speed is zero, and his attacks are at disadvantage! It would mop the floor with level 13 characters unless there is outside help. Balor – considerably more powerful than pit fiend Balors are the demonic counterpart of the pit fiend, but like the solar, balors are much more powerful than the pit fiend. If I bump it up to three longsword attacks and a whip attack, it wins 68-77% of the time. If a Pit Fiend fought a Balor to the death I'd want to be unsure which one would win. Regeneration : A pit fiend takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor. This actually brings up another interesting question. In my running of curse of Strahd, i wanted Strahd to have a final form of a monstous devil, kinda like Dracula in Castlevania(8-bit image). Or at least you start to make comparisons. However, he doesn’t want to just do it as Jeff Hardy, he wants to bring in one of his alter egos, Willow. If you had the two of them duking it out, the Pit Fiend would probably end up winning, because they are both immune to fire. Unless they are in an absolutely huge area with no cover and we're talking sniping the thing from 600ft away. Not really enough information to go on from big D or his 'uber' Prime Evil form from Diablo 3. They are designed to be the quintessential devil. Or maybe just simply leave each other alone? It depends. At this stage in his career, Triple H has nothing to lose in defeat, while Balor would have everything to gain. While the future of The Fiend is unknown following WWE TLC, Jeff Hardy has made it clear he would like to compete against him, with a twist. Scaling anyone above that level is folly" Fair. This ability is the equivalent of an 8th-level spell. Liked By View All Give a Shout Out If you print this Thing and display it in public proudly give attribution by printing and displaying this tag. Otherwise if you have complex PCs and simple monsters it tends to get boring, or if you have monsters with arbitrary abilities like legendary actions and there is no PC equivalent, then the PCs become boring. Perhaps in 2021, Triple H takes it upon himself to knock down Balor a peg or two. On a failed save, the creature is frightened until the start of its next turn. You could argue that he's above a Balor & Pit Fiend for sure, but besides smashing the Diamond Gates with a loud scream Diablo's never demonstrated the kind of powers of Demon Lords and the rulers of the 9 layers of hell. - What do you think. Thanks for the answers guys. Seems like the high level Balor would get more attacks. But against an entire party...especially proficient players who have minmaxed their characters...I think they at least need Legendary Actions to balance things out. Given that they don't seem to be designed to be solo monsters in combat, but as tough brutes in medium level play or as mooks to throw in when fighting the actual demon lord at the high levels. Not because either would survive 40 rounds, but to get a good average damage per round, including crits. The Balor has far greater speed (including teleport), a whip attack that it can exploit for either synergy with it's flame aura or to pull people into puts, and explodes into a massive damage ball when it dies. Finn Bálor and Bray Wyatt are once again about to battle, but the Superstar Bálor will be facing isn’t quite Bray Wyatt. As far as 1v1 goes, the Pit Fiend is immune to most of the Balor's best abilities, but the Balor is NOT immune to the Pit Fiend's Fear Aura. You are using an out of date browser. At best, the Balor can take down one or two PCs and then explode in a big ball of fire. Jeff spoke with Digital Spy’s where he admitted he wants to have a feud with The Fiend, which he believes could start with a tag team partnership. Your assumptions above (four flame targets per round) would yield a DPR of only around 100, which still seems high but less implausibly so. You change his stats to something that will put an optimised party at risk of a TPK while doing nothing but make basic attacks while bouncing axes off his face for 3 rounds? Really? True...the death explosion can be devastating. I can see now that the Pit Fiend does pretty much have twice the attacks that the Balor has which is a little weird. The party is going to get cought in the middle of a fight between their quest giver, who turns out to be a Solar, and a bad guy who sets up next semester who is a Ancient Red Dragon. Their blasphemy is powerful enough to affect solars, and high-level dominate monster means they can bring in some ridiculous allies. Or whatever the term for it is? Maybe combining the two options, would it be competitive against the Pit fiend in a fight? That alone should allow the Pit Fiend to win most of the time. A bebilith has a body the size of a plow horse, with legs spanning more than 14 feet. The Pit Fiend has far greater control options, 4 attacks per round, and the ability to shoot fireballs at will (handy when you can fly). Summon Devil : Twice per day a pit fiend can automatically summon 2 lemures, bone devils, or bearded devils, or 1 erinyes, horned devil, or ice devil. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated.On a failed save, the creature is frightened until the start of its next turn. A run a simulation for both over 40 rounds. The attacks do, Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News. These creatures appea… Thanks for the answers guys. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated.On a failed save, the creature is frightened until the start of its next turn. A Balor is more than a match for that party, I would say. Dragons, liches and beholders all think that they are the most powerful beings in existence. If they WERE in the same place at the same time, do you think they would be more likely to be friends or foes? This would ensure that it does a lot more damage, and if the balor is able to get a crit, that could be the difference. Of hitting 4 targets pit fiend vs balor round, and looking to kill a non returning player least. 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